mirror of
https://github.com/soconnor0919/hristudio.git
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- Add EnhancedBlockDesigner with Scratch-like block interface - Remove all legacy designer implementations (React Flow, FreeForm, etc.) - Add block registry and plugin schema to database - Update experiments table with visual_design, execution_graph, plugin_dependencies columns and GIN index - Update drizzle config to use hs_* table filter - Add block shape/category enums to schema - Update experiment designer route to use EnhancedBlockDesigner - Add comprehensive documentation for block designer and implementation tracking
384 lines
14 KiB
Markdown
384 lines
14 KiB
Markdown
# HRIStudio Block Designer
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## Overview
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The HRIStudio Block Designer is a visual programming interface for creating experiment protocols in Human-Robot Interaction research. It provides an intuitive, drag-and-drop environment where researchers can design complex experimental workflows without programming knowledge.
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**Status**: Production ready - Fully implemented with database integration
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## Features
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### **Dense, Structured Interface**
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- **Three-panel layout**: Block Library | Experiment Flow | Properties
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- **Linear block sequencing** with clear top-to-bottom execution order
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- **Resizable panels** to fit different workflow preferences
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- **Compact, efficient design** maximizing information density
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### **Visual Block System**
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- **Color-coded categories** for easy identification
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- **Shape-based functionality** indicating block behavior
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- **Parameter preview** showing current values inline
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- **Execution state indicators** during trial playback
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### **Advanced Drag & Drop**
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- **Powered by dnd-kit** for reliable, cross-platform operation
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- **Reorder blocks** by dragging in the main sequence
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- **Nest blocks** by dropping into control structures
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- **Visual feedback** with drop zones and hover states
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- **Touch support** for tablet and mobile devices
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### **Control Flow & Nesting**
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- **Control blocks** can contain other blocks for complex logic
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- **Visual hierarchy** with indentation and connecting lines
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- **Easy removal** from nested structures
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- **Drop zones** clearly indicate where blocks can be placed
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## Block Categories
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### **Events** (Green - Play icon)
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Entry points that trigger experiment sequences.
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#### `when trial starts`
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- **Shape**: Hat (distinctive top curve)
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- **Purpose**: Marks the beginning of experiment execution
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- **Parameters**: None
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- **Usage**: Every experiment should start with an event block
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### **Wizard Actions** (Purple - Users icon)
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Human-operated actions performed by the experiment wizard.
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#### `say`
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- **Shape**: Rounded rectangle
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- **Purpose**: Wizard speaks to participant
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- **Parameters**:
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- `message` (text): What the wizard should say
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- **Example**: "Please take a seat and get comfortable"
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#### `gesture`
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- **Shape**: Rounded rectangle
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- **Purpose**: Wizard performs physical gesture
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- **Parameters**:
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- `type` (select): wave, point, nod, thumbs_up
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- **Example**: Wave to greet participant
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### **Robot Actions** (Blue - Bot icon)
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Automated behaviors performed by the robot system.
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#### `say`
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- **Shape**: Rounded rectangle
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- **Purpose**: Robot speaks using text-to-speech
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- **Parameters**:
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- `text` (text): Message for robot to speak
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- **Example**: "Hello, I'm ready to help you today"
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#### `move`
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- **Shape**: Rounded rectangle
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- **Purpose**: Robot moves in specified direction
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- **Parameters**:
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- `direction` (select): forward, backward, left, right
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- `distance` (number): Distance in meters (0.1-5.0)
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- **Example**: Move forward 1.5 meters
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#### `look at`
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- **Shape**: Rounded rectangle
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- **Purpose**: Robot orients gaze toward target
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- **Parameters**:
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- `target` (select): participant, object, door
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- **Example**: Look at participant during conversation
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### **Control Flow** (Orange - GitBranch icon)
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Logic and timing blocks that control experiment flow.
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#### `wait`
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- **Shape**: Rounded rectangle
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- **Purpose**: Pause execution for specified time
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- **Parameters**:
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- `seconds` (number): Duration to wait (0.1-60)
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- **Example**: Wait 3 seconds between actions
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#### `repeat`
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- **Shape**: Control block (C-shaped with nesting area)
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- **Purpose**: Execute contained blocks multiple times
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- **Parameters**:
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- `times` (number): Number of repetitions (1-20)
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- **Nesting**: Can contain other blocks
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- **Example**: Repeat greeting sequence 3 times
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#### `if`
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- **Shape**: Control block (C-shaped with nesting area)
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- **Purpose**: Conditional execution based on conditions
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- **Parameters**:
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- `condition` (select): participant speaks, object detected, timer expired
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- **Nesting**: Can contain other blocks
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- **Example**: If participant speaks, respond with acknowledgment
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### **Sensors** (Green - Activity icon)
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Data collection and observation tools.
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#### `observe`
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- **Shape**: Rounded rectangle
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- **Purpose**: Record behavioral observations
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- **Parameters**:
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- `what` (text): Description of what to observe
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- `duration` (number): Observation time in seconds (1-60)
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- **Example**: Observe participant engagement for 10 seconds
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## User Interface
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### **Block Library Panel (Left)**
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- **Category tabs**: Click to switch between block categories
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- **Block cards**: Click to add blocks to experiment
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- **Visual previews**: Icons and descriptions for each block type
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- **Smooth animations**: Hover effects and visual feedback
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### **Experiment Flow Panel (Middle)**
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- **Linear sequence**: Blocks arranged vertically in execution order
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- **Drag handles**: Grip icons for reordering blocks
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- **Selection states**: Click blocks to select for editing
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- **Nesting support**: Control blocks show contained blocks indented
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- **Drop zones**: Dashed areas for dropping blocks into control structures
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### **Properties Panel (Right)**
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- **Block details**: Name, description, and icon
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- **Parameter editing**: Form controls for block configuration
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- **Live updates**: Changes reflected immediately in block preview
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- **Type-appropriate inputs**: Text fields, numbers, dropdowns as needed
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## Workflow Examples
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### **Simple Linear Sequence**
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```
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1. [when trial starts]
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2. [robot say] "Welcome to our study"
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3. [wait] 2 seconds
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4. [wizard say] "Please introduce yourself"
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5. [observe] "participant response" for 10 seconds
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```
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### **Repeated Actions**
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```
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1. [when trial starts]
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2. [robot say] "I'll demonstrate this movement 3 times"
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3. [repeat] 3 times
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├─ [robot move] forward 0.5 meters
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├─ [wait] 1 second
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├─ [robot move] backward 0.5 meters
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└─ [wait] 1 second
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4. [wizard say] "Now you try it"
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```
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### **Conditional Logic**
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```
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1. [when trial starts]
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2. [robot say] "Do you have any questions?"
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3. [if] participant speaks
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├─ [robot say] "Let me address that"
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├─ [wait] 3 seconds
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└─ [wizard say] "Please elaborate if needed"
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4. [robot say] "Let's begin the main task"
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```
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### **Complex Multi-Modal Interaction**
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```
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1. [when trial starts]
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2. [robot look at] participant
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3. [robot say] "Hello! I'm going to help you today"
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4. [wizard gesture] wave
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5. [repeat] 5 times
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├─ [robot move] forward 0.3 meters
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├─ [if] object detected
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│ ├─ [robot say] "I see something interesting"
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│ ├─ [robot look at] object
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│ └─ [observe] "participant attention" for 5 seconds
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└─ [wait] 2 seconds
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6. [wizard say] "Great job! That completes our session"
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```
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## Technical Implementation
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### **Data Structure**
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```typescript
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interface ExperimentBlock {
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id: string; // Unique identifier
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type: string; // Block type (e.g., 'robot_speak')
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category: BlockCategory; // Visual category
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shape: BlockShape; // Visual shape
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displayName: string; // User-friendly name
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description: string; // Help text
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icon: string; // Lucide icon name
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color: string; // Category color
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parameters: BlockParameter[]; // Configurable values
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children?: ExperimentBlock[]; // Nested blocks (for control)
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nestable?: boolean; // Can contain children
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order: number; // Sequence position
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}
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```
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### **Plugin Architecture**
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The block system supports extensible plugins for different robot platforms:
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```typescript
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interface PluginBlockDefinition {
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type: string; // Unique block identifier
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shape: BlockShape; // Visual representation
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category: BlockCategory; // Palette category
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displayName: string; // User-visible name
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description: string; // Help description
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icon: string; // Icon identifier
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color: string; // Category color
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parameters: ParameterSchema[]; // Configuration schema
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nestable?: boolean; // Supports nesting
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}
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```
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### **Execution Integration**
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Visual blocks compile to executable trial sequences:
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1. **Design Phase**: Visual blocks stored as JSON in database
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2. **Compilation**: Blocks converted to execution graph
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3. **Runtime**: Trial executor processes blocks sequentially
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4. **Monitoring**: Real-time status updates back to visual blocks
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## Best Practices
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### **For Simple Experiments**
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- Start with a clear event trigger (`when trial starts`)
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- Use linear sequences for straightforward protocols
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- Add timing blocks (`wait`) for natural pacing
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- Include observation blocks for data collection
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- Keep nesting minimal for clarity
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### **For Complex Experiments**
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- Group related actions in control blocks (`repeat`, `if`)
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- Use descriptive parameter values
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- Test conditional logic thoroughly before trials
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- Document unusual configurations in experiment notes
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- Break complex flows into smaller, testable segments
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### **For Team Collaboration**
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- Use consistent naming conventions across experiments
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- Export and share protocol designs
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- Review block sequences visually before implementation
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- Maintain version history of experimental protocols
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- Train team members on block meanings and usage
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### **Parameter Configuration**
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- Use clear, descriptive text for speech blocks
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- Set appropriate timing for wait blocks (not too fast/slow)
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- Choose realistic movement distances for robot actions
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- Configure observation durations based on expected behaviors
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- Test parameter values in pilot sessions
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### **Parameters in Block Drawer**
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Parameter names are currently shown as badges in the block library for preview:
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- **Parameter badges**: Shows first 2 parameter names under each block
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- **Overflow indicator**: Shows "+X more" for blocks with many parameters
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- **Visual preview**: Helps identify block configuration needs
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- **Future enhancement**: Could support inline editing for rapid prototyping
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## Keyboard Shortcuts
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| Shortcut | Action |
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|----------|--------|
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| `Delete` | Remove selected block |
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| `Escape` | Deselect all blocks |
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| `↑/↓ Arrow` | Navigate block selection |
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| `Enter` | Edit selected block parameters |
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| `Ctrl/Cmd + S` | Save experiment design |
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| `Ctrl/Cmd + Z` | Undo last action |
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## Accessibility Features
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- **Keyboard navigation** through all interface elements
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- **Screen reader support** with proper ARIA labels
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- **High contrast** color schemes for visibility
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- **Touch-friendly** sizing for tablet interfaces
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- **Clear visual hierarchy** with consistent typography
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## Database Integration
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### **Storage Schema**
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Experiment designs are stored in the `experiments` table:
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- `visual_design` (JSONB): Complete block layout and configuration
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- `execution_graph` (JSONB): Compiled execution sequence
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- `plugin_dependencies` (TEXT[]): Required robot platform plugins
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### **Performance Optimization**
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- **GIN indexes** on JSONB columns for fast queries
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- **Lazy loading** of large block libraries
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- **Efficient rendering** with React virtualization
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- **Minimal re-renders** using optimized state management
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## Implementation Status
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### **Completed Features**
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- **Dense three-panel interface** with resizable panels
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- **Six block categories** with color coding and icons
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- **dnd-kit powered drag and drop** with nesting support
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- **Control flow blocks** (repeat, if) with visual hierarchy
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- **Parameter editing** in dedicated properties panel
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- **Database integration** with JSONB storage
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- **Breadcrumb navigation** using dashboard system
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- **Plugin architecture** ready for robot platform extensions
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### **Technical Implementation**
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- **Database**: PostgreSQL with JSONB columns for visual designs
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- **Frontend**: React with TypeScript, dnd-kit, shadcn/ui
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- **State management**: React hooks with optimistic updates
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- **Performance**: Efficient rendering for experiments up to 50+ blocks
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## Troubleshooting
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### **Common Issues**
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**Blocks won't drag:**
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- Ensure you're dragging from the grip handle (not the block body)
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- Check that browser supports modern drag and drop APIs
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- Try refreshing the page if drag state gets stuck
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**Parameters not saving:**
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- Click outside parameter fields to trigger save
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- Check network connection for auto-save functionality
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- Verify you have edit permissions for the experiment
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**Control blocks not nesting:**
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- Drag blocks specifically onto the dashed drop zone
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- Ensure control blocks are expanded (not collapsed)
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- Check that target block supports nesting
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**Missing blocks in palette:**
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- Verify required robot plugins are installed and active
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- Check that you have access to the block category
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- Refresh page to reload block registry
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### **Breadcrumb Navigation**
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The block designer integrates with the existing dashboard breadcrumb system:
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- **Path**: Dashboard → Experiments → [Experiment Name] → Designer
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- **Header integration**: Breadcrumbs appear in dashboard header (not duplicated)
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- **Context preservation**: Maintains navigation state during design sessions
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- **Automatic cleanup**: Breadcrumbs reset when leaving designer
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### **Performance Tips**
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- Keep experiments under 50 blocks for optimal performance
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- Use control blocks to organize complex sequences
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- Regularly save work to prevent data loss
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- Close unused browser tabs to free memory
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## Development Notes
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### **File Locations**
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- **Main component**: `src/components/experiments/designer/EnhancedBlockDesigner.tsx`
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- **Page route**: `src/app/(dashboard)/experiments/[id]/designer/page.tsx`
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- **Database schema**: Enhanced experiments table with `visual_design` JSONB column
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- **Documentation**: `docs/block-designer.md` (this file)
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### **Key Dependencies**
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- **@dnd-kit/core**: Drag and drop functionality
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- **@dnd-kit/sortable**: Block reordering and nesting
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- **lucide-react**: All icons throughout interface
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- **shadcn/ui**: UI components and theming
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- **PostgreSQL**: JSONB storage for block designs
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---
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*The HRIStudio Block Designer makes complex experimental protocols accessible to researchers regardless of programming background, while maintaining the flexibility needed for cutting-edge HRI research.* |