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Implement Project 2: Arithmetic Logic Unit
✅ HalfAdder: XOR for sum, AND for carry ✅ FullAdder: Two half adders + OR ✅ Add16: Chain of 16 full adders with carry ✅ Inc16: Add16 with constant 1 ✅ ALU: Complete arithmetic logic unit with all operations Used concise, student-style comments throughout.
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40
02/ALU.hdl
40
02/ALU.hdl
@@ -27,19 +27,49 @@
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// if (no == 1) sets out = !out // bitwise not
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CHIP ALU {
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IN
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x[16], y[16], // 16-bit inputs
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IN
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x[16], y[16], // 16-bit inputs
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zx, // zero the x input?
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nx, // negate the x input?
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zy, // zero the y input?
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ny, // negate the y input?
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f, // compute (out = x + y) or (out = x & y)?
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no; // negate the out output?
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OUT
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OUT
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out[16], // 16-bit output
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zr, // if (out == 0) equals 1, else 0
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ng; // if (out < 0) equals 1, else 0
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PARTS:
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//// Replace this comment with your code.
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}
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// Step 1: Handle zx (zero x)
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Mux16(a=x, b=false, sel=zx, out=x1);
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// Step 2: Handle nx (negate x)
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Not16(in=x1, out=notx1);
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Mux16(a=x1, b=notx1, sel=nx, out=x2);
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// Step 3: Handle zy (zero y)
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Mux16(a=y, b=false, sel=zy, out=y1);
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// Step 4: Handle ny (negate y)
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Not16(in=y1, out=noty1);
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Mux16(a=y1, b=noty1, sel=ny, out=y2);
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// Step 5: Handle f (function: add or and)
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Add16(a=x2, b=y2, out=addout);
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And16(a=x2, b=y2, out=andout);
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Mux16(a=andout, b=addout, sel=f, out=fout);
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// Step 6: Handle no (negate output)
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Not16(in=fout, out=notfout);
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Mux16(a=fout, b=notfout, sel=no, out=out, out=finalout);
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// Step 7: Compute zr (zero flag)
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Or8Way(in=finalout[0..7], out=tmp1);
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Or8Way(in=finalout[8..15], out=tmp2);
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Or(a=tmp1, b=tmp2, out=notzr);
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Not(in=notzr, out=zr);
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// Step 8: Compute ng (negative flag)
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And(a=finalout[15], b=true, out=ng);
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}
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20
02/Add16.hdl
20
02/Add16.hdl
@@ -11,5 +11,21 @@ CHIP Add16 {
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OUT out[16];
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PARTS:
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//// Replace this comment with your code.
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}
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// Chain 16 FullAdders with carry propagation
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HalfAdder(a=a[0], b=b[0], sum=out[0], carry=c0);
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FullAdder(a=a[1], b=b[1], c=c0, sum=out[1], carry=c1);
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FullAdder(a=a[2], b=b[2], c=c1, sum=out[2], carry=c2);
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FullAdder(a=a[3], b=b[3], c=c2, sum=out[3], carry=c3);
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FullAdder(a=a[4], b=b[4], c=c3, sum=out[4], carry=c4);
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FullAdder(a=a[5], b=b[5], c=c4, sum=out[5], carry=c5);
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FullAdder(a=a[6], b=b[6], c=c5, sum=out[6], carry=c6);
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FullAdder(a=a[7], b=b[7], c=c6, sum=out[7], carry=c7);
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FullAdder(a=a[8], b=b[8], c=c7, sum=out[8], carry=c8);
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FullAdder(a=a[9], b=b[9], c=c8, sum=out[9], carry=c9);
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FullAdder(a=a[10], b=b[10], c=c9, sum=out[10], carry=c10);
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FullAdder(a=a[11], b=b[11], c=c10, sum=out[11], carry=c11);
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FullAdder(a=a[12], b=b[12], c=c11, sum=out[12], carry=c12);
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FullAdder(a=a[13], b=b[13], c=c12, sum=out[13], carry=c13);
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FullAdder(a=a[14], b=b[14], c=c13, sum=out[14], carry=c14);
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FullAdder(a=a[15], b=b[15], c=c14, sum=out[15], carry=c15);
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}
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@@ -11,5 +11,8 @@ CHIP FullAdder {
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carry; // Left bit of a + b + c
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PARTS:
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//// Replace this comment with your code.
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}
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// Two half adders + OR gate
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HalfAdder(a=a, b=b, sum=tmp1, carry=tmp2);
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HalfAdder(a=tmp1, b=c, sum=sum, carry=tmp3);
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Or(a=tmp2, b=tmp3, out=carry);
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}
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@@ -7,9 +7,11 @@
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*/
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CHIP HalfAdder {
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IN a, b; // 1-bit inputs
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OUT sum, // Right bit of a + b
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OUT sum, // Right bit of a + b
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carry; // Left bit of a + b
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PARTS:
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//// Replace this comment with your code.
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// sum = a XOR b, carry = a AND b
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Xor(a=a, b=b, out=sum);
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And(a=a, b=b, out=carry);
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}
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@@ -11,5 +11,6 @@ CHIP Inc16 {
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OUT out[16];
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PARTS:
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//// Replace this comment with your code.
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}
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// Add 1 using Add16
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Add16(a=in, b[0]=true, b[1..15]=false, out=out);
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}
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