Add Apple liquid glass inspiration and design constraints to blog post
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Most developer portfolios look the same: flat white, rigid grid, card borders at full opacity. That's fine — it's readable and it works — but I wanted this site to feel a bit more considered. Here's what I actually changed and why.
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Most developer portfolios look the same: flat white, rigid grid, card borders at full opacity. That's fine — it's readable and it works — but I wanted this site to feel a bit more considered. Here's what I actually changed and why.
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The starting point was Apple's liquid glass — the frosted, layered surfaces they've been pushing across visionOS and iOS 26. I liked the idea but not the constraints: it's a heavy effect, tied to specific rendering hardware, and not something you can cleanly port to a web project without it feeling like a theme rather than a system. I wanted something simpler, familiar enough that it doesn't distract, and performant enough that I could reuse it across multiple projects without thinking twice. The result is less "liquid glass" and more "glass-adjacent" — translucent surfaces, soft blur, a moving background that gives everything something to sit on top of.
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## Background
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## Background
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The background is a fixed layer sitting behind everything at `z-index: -10`. It has two parts.
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The background is a fixed layer sitting behind everything at `z-index: -10`. It has two parts.
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