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nand2tetris-zed/examples/Math.jack
Sean O'Connor c231dbfd27 Fix HDL and Hack Assembly syntax highlighting and queries
- Fixed HDL highlights query syntax error with #match? predicate
- Replaced #match? with #any-of? for exact string matching
- Fixed Hack Assembly outline query invalid field name
- Improved HDL syntax highlighting with comprehensive patterns
- Added HDL bracket matching for all syntax types
- Fixed XML scope mismatch from text.xml to source.xml
- Enhanced outline queries for better code navigation
2025-09-11 11:24:24 -04:00

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/12/Math.jack
/**
* A library of commonly used mathematical functions.
* Note: Jack compilers implement multiplication and division using OS method calls.
*/
class Math {
static Array twoToThe;
/** Initializes the library. */
function void init() {
var int i;
let twoToThe = Array.new(16);
let twoToThe[0] = 1;
let i = 1;
while (i < 16) {
let twoToThe[i] = twoToThe[i-1] + twoToThe[i-1];
let i = i + 1;
}
return;
}
/** Returns the absolute value of x. */
function int abs(int x) {
if (x < 0) {
return -x;
}
else {
return x;
}
}
/** Returns the product of x and y.
* When a Jack compiler detects the multiplication operator '*' in the
* program's code, it handles it by invoking this method. In other words,
* the Jack expressions x*y and multiply(x,y) return the same value.
*/
function int multiply(int x, int y) {
var int sum, shiftedX, i;
let sum = 0;
let shiftedX = x;
let i = 0;
while (i < 16) {
if (~((y & twoToThe[i]) = 0)) {
let sum = sum + shiftedX;
}
let shiftedX = shiftedX + shiftedX;
let i = i + 1;
}
return sum;
}
/** Returns the integer part of x/y.
* When a Jack compiler detects the multiplication operator '/' in the
* program's code, it handles it by invoking this method. In other words,
* the Jack expressions x/y and divide(x,y) return the same value.
*/
function int divide(int x, int y) {
var int neg_x, neg_y;
var int q;
var int result;
let neg_x = x < 0;
let neg_y = y < 0;
let x = Math.abs(x);
let y = Math.abs(y);
if (y > x) {
return 0;
}
let q = Math.divide(x, y + y);
if ((x - ((q + q) * y)) < y) {
let result = q + q;
}
else {
let result = q + q + 1;
}
if (neg_x = neg_y) {
return result;
}
else {
return -result;
}
}
/** Returns the integer part of the square root of x. */
function int sqrt(int x) {
var int y, j;
var int approx;
var int approx_squared;
let y = 0;
let j = 7; // (16 / 2) - 1
while (~(j < 0)) {
let approx = y + twoToThe[j];
let approx_squared = approx * approx;
if (~(approx_squared > x) & (approx_squared > 0)) {
let y = approx;
}
let j = j - 1;
}
return y;
}
/** Returns the greater number. */
function int max(int a, int b) {
if (a > b) {
return a;
}
else {
return b;
}
}
/** Returns the smaller number. */
function int min(int a, int b) {
if (a < b) {
return a;
}
else {
return b;
}
}
}