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eceg431/06/rect/Rect.asm
2025-09-22 23:20:42 -04:00

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NASM

// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/6/rect/Rect.asm
// Draws a rectangle at the top-left corner of the screen.
// The rectangle is 16 pixels wide and R0 pixels high.
// Usage: Before executing, put a value in R0.
// If (R0 <= 0) goto END else n = R0
@R0
D=M
@END
D;JLE
@n
M=D
// addr = base address of first screen row
@SCREEN
D=A
@addr
M=D
(LOOP)
// RAM[addr] = -1
@addr
A=M
M=-1
// addr = base address of next screen row
@addr
D=M
@32
D=D+A
@addr
M=D
// decrements n and loops
@n
MD=M-1
@LOOP
D;JGT
(END)
@END
0;JMP