mirror of
https://github.com/soconnor0919/eceg431.git
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210 lines
5.7 KiB
Plaintext
210 lines
5.7 KiB
Plaintext
// Main game controller for Snake
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// Handles input, game loop, scoring, and game state management
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class SnakeGame {
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field Snake snake;
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field Food food;
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field int score;
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field boolean gameOver;
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field boolean paused;
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field int speed;
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// create new snake game
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constructor SnakeGame new() {
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let snake = Snake.new();
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let food = Food.new();
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do food.spawn(); // spawn food at random position
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let score = 0;
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let gameOver = false;
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let paused = false;
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let speed = 150; // milliseconds between moves
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do Random.seed(123); // initialize random generator
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do drawUI();
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return this;
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}
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// free memory
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method void dispose() {
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do snake.dispose();
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do food.dispose();
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do Memory.deAlloc(this);
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return;
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}
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// draw game interface elements
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method void drawUI() {
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// draw thick border for clear game boundaries
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do Screen.setColor(true);
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do Screen.drawRectangle(0, 0, 511, 7); // top border
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do Screen.drawRectangle(0, 248, 511, 255); // bottom border
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do Screen.drawRectangle(0, 0, 7, 255); // left border
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do Screen.drawRectangle(504, 0, 511, 255); // right border
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do showScore();
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do showInstructions();
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return;
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}
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// display current score
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method void showScore() {
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do Output.moveCursor(0, 0);
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do Output.printString("Score: ");
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do Output.printInt(score);
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return;
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}
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// display game instructions
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method void showInstructions() {
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do Output.moveCursor(0, 20);
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do Output.printString("Arrow Keys: Move Space: Pause Q: Quit");
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return;
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}
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// display game over message
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method void showGameOver() {
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do Output.moveCursor(12, 20);
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do Output.printString("GAME OVER!");
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do Output.moveCursor(14, 18);
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do Output.printString("Final Score: ");
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do Output.printInt(score);
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do Output.moveCursor(16, 15);
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do Output.printString("Press R to restart or Q to quit");
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return;
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}
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// handle user input
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method void processInput() {
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var char key;
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let key = Keyboard.keyPressed();
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if (key = 81) { let gameOver = true; } // q - quit
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if (key = 32) { let paused = ~paused; } // space - pause
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if (key = 131) { do snake.setDirection(1); } // up arrow
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if (key = 133) { do snake.setDirection(2); } // down arrow
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if (key = 130) { do snake.setDirection(3); } // left arrow
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if (key = 132) { do snake.setDirection(4); } // right arrow
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return;
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}
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// update game state one frame
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method void update() {
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var boolean ateFood;
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var Point nextHead, currentHead;
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var int nextX, nextY, currentDirection;
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if (paused | gameOver) {
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return;
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}
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// get current head and direction
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let currentHead = snake.getHead();
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let currentDirection = snake.getDirection();
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let nextX = currentHead.getX();
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let nextY = currentHead.getY();
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// calculate next head position based on direction
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if (currentDirection = 1) { let nextY = nextY - 8; } // up
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if (currentDirection = 2) { let nextY = nextY + 8; } // down
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if (currentDirection = 3) { let nextX = nextX - 8; } // left
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if (currentDirection = 4) { let nextX = nextX + 8; } // right
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let nextHead = Point.new(nextX, nextY);
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// check food collision at next position
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let ateFood = food.checkCollision(nextHead);
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do nextHead.dispose();
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// move snake (with or without growth)
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do snake.move(ateFood);
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// check collisions after movement
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if (snake.hitWall() | snake.hitSelf()) {
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let gameOver = true;
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return;
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}
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// handle food consumption
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if (ateFood) {
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let score = score + 10;
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do food.spawn();
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do showScore();
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// increase speed slightly
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if (speed > 80) {
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let speed = speed - 2;
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}
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}
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return;
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}
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// wait for game restart input
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method boolean waitForRestart() {
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var char key;
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while (true) {
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let key = Keyboard.keyPressed();
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if (key = 82) { // r key
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return true;
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}
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if (key = 81) { // q key
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return false;
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}
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do Sys.wait(50);
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}
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return false;
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}
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// main game loop
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method void run() {
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var boolean restart;
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while (true) {
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// game running loop
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while (~gameOver) {
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do processInput();
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do update();
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do Sys.wait(speed);
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}
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// game over screen
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do showGameOver();
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let restart = waitForRestart();
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if (restart) {
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// reset game state
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do Screen.clearScreen();
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do snake.dispose();
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do food.dispose();
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let snake = Snake.new();
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let food = Food.new();
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do food.spawn();
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let score = 0;
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let gameOver = false;
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let paused = false;
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let speed = 150;
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do drawUI();
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} else {
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return; // quit game
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}
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}
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return;
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}
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// get current score
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method int getScore() {
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return score;
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}
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// check if game is over
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method boolean isGameOver() {
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return gameOver;
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}
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// check if game is paused
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method boolean isPaused() {
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return paused;
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}
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}
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