// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/04/FillStatic.asm // Blackens the screen, i.e. writes "black" in every pixel. // Key presses are ignored. // This is an intermediate step added to help you out. (LOOP) // main loop @FILL_BLACK // sel fill black 0;JMP // jump unconditionally (FILL_BLACK) // fill screen with black // init count and pointer // screen = 512x256 pixels = 131072 pixels total // each word holds 16 pixels, so 131072/16 = 8192 words @8192 // sel value for count (8192) D=A // load 8192 to data @count // sel count var M=D // set count = 8192 @SCREEN // sel screen start D=A // load screen address to data @pointer // sel pointer var M=D // set pointer = screen start (BLACK_LOOP) // loop for filling black // check if count = 0 @count // sel count D=M // load count to data @LOOP // sel main loop D;JEQ // jump to main if done // set word to -1 (black) @pointer // sel pointer A=M // set address to pointer value M=-1 // set screen word to black // inc pointer @pointer // sel pointer M=M+1 // inc pointer // dec count @count // sel count M=M-1 // dec count // jump back to black loop @BLACK_LOOP // sel black loop 0;JMP // jump back to loop