// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/2/ALU.hdl /** * ALU (Arithmetic Logic Unit): * Computes out = one of the following functions: * 0, 1, -1, * x, y, !x, !y, -x, -y, * x + 1, y + 1, x - 1, y - 1, * x + y, x - y, y - x, * x & y, x | y * on the 16-bit inputs x, y, * according to the input bits zx, nx, zy, ny, f, no. * In addition, computes the two output bits: * if (out == 0) zr = 1, else zr = 0 * if (out < 0) ng = 1, else ng = 0 */ // Implementation: Manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) sets x = 0 // 16-bit constant // if (nx == 1) sets x = !x // bitwise not // if (zy == 1) sets y = 0 // 16-bit constant // if (ny == 1) sets y = !y // bitwise not // if (f == 1) sets out = x + y // integer 2's complement addition // if (f == 0) sets out = x & y // bitwise and // if (no == 1) sets out = !out // bitwise not CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute (out = x + y) or (out = x & y)? no; // negate the out output? OUT out[16], // 16-bit output zr, // if (out == 0) equals 1, else 0 ng; // if (out < 0) equals 1, else 0 PARTS: // handle zx (zero x) Mux16(a=x, b=false, sel=zx, out=x1); // handle nx (negate x) Not16(in=x1, out=notx1); Mux16(a=x1, b=notx1, sel=nx, out=x2); // handle zy (zero y) Mux16(a=y, b=false, sel=zy, out=y1); // handle ny (negate y) Not16(in=y1, out=noty1); Mux16(a=y1, b=noty1, sel=ny, out=y2); // handle f (+ or &) // do both ops here, is this wasteful? otherwise we run an or, but then we have to "predict" Add16(a=x2, b=y2, out=addout); And16(a=x2, b=y2, out=andout); Mux16(a=andout, b=addout, sel=f, out=fout); // handle no (negate out) Not16(in=fout, out=notfout); Mux16(a=fout, b=notfout, sel=no, out=out, out[0..7]=outLow, out[8..15]=outHigh, out[15]=sign); // compute zr (zero flag): set if output is all zeros // check if any bits in low 8 are set Or8Way(in=outLow, out=lowOnes); // check if any bits in high 8 are set Or8Way(in=outHigh, out=highOnes); // combine both halves (true if any bit is set) Or(a=lowOnes, b=highOnes, out=notzr); // zr set if no bits are set (output is zero) Not(in=notzr, out=zr); // compute ng (negative flag): set if leftmost bit is 1 (two's complement) And(a=sign, b=true, out=ng); }