// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/2/ALU.hdl /** * ALU (Arithmetic Logic Unit): * Computes out = one of the following functions: * 0, 1, -1, * x, y, !x, !y, -x, -y, * x + 1, y + 1, x - 1, y - 1, * x + y, x - y, y - x, * x & y, x | y * on the 16-bit inputs x, y, * according to the input bits zx, nx, zy, ny, f, no. * In addition, computes the two output bits: * if (out == 0) zr = 1, else zr = 0 * if (out < 0) ng = 1, else ng = 0 */ // Implementation: Manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) sets x = 0 // 16-bit constant // if (nx == 1) sets x = !x // bitwise not // if (zy == 1) sets y = 0 // 16-bit constant // if (ny == 1) sets y = !y // bitwise not // if (f == 1) sets out = x + y // integer 2's complement addition // if (f == 0) sets out = x & y // bitwise and // if (no == 1) sets out = !out // bitwise not CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute (out = x + y) or (out = x & y)? no; // negate the out output? OUT out[16], // 16-bit output zr, // if (out == 0) equals 1, else 0 ng; // if (out < 0) equals 1, else 0 PARTS: // Step 1: Handle zx (zero x) Mux16(a=x, b=false, sel=zx, out=x1); // Step 2: Handle nx (negate x) Not16(in=x1, out=notx1); Mux16(a=x1, b=notx1, sel=nx, out=x2); // Step 3: Handle zy (zero y) Mux16(a=y, b=false, sel=zy, out=y1); // Step 4: Handle ny (negate y) Not16(in=y1, out=noty1); Mux16(a=y1, b=noty1, sel=ny, out=y2); // Step 5: Handle f (function: add or and) Add16(a=x2, b=y2, out=addout); And16(a=x2, b=y2, out=andout); Mux16(a=andout, b=addout, sel=f, out=fout); // Step 6: Handle no (negate output) Not16(in=fout, out=notfout); Mux16(a=fout, b=notfout, sel=no, out=out, out=finalout); // Step 7: Compute zr (zero flag) Or8Way(in=finalout[0..7], out=tmp1); Or8Way(in=finalout[8..15], out=tmp2); Or(a=tmp1, b=tmp2, out=notzr); Not(in=notzr, out=zr); // Step 8: Compute ng (negative flag) And(a=finalout[15], b=true, out=ng); }