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project11 - template
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15
11/Square/Main.jack
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15
11/Square/Main.jack
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/11/Square/Main.jack
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/** Initializes a new Square game and starts running it. */
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class Main {
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function void main() {
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var SquareGame game;
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let game = SquareGame.new();
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do game.run();
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do game.dispose();
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return;
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}
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}
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113
11/Square/Square.jack
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113
11/Square/Square.jack
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/11/Square/Square.jack
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/** Implements a graphical square.
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The square has top-left x and y coordinates, and a size. */
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class Square {
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field int x, y; // screen location of the top-left corner of this square
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field int size; // length of this square, in pixels
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/** Constructs and draws a new square with a given location and size. */
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constructor Square new(int ax, int ay, int asize) {
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let x = ax;
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let y = ay;
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let size = asize;
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do draw();
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return this;
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}
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/** Disposes this square. */
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method void dispose() {
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do Memory.deAlloc(this);
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return;
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}
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/** Draws this square in its current (x,y) location */
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method void draw() {
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// Draws the square using the color black
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + size, y + size);
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return;
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}
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/** Erases this square. */
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method void erase() {
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// Draws the square using the color white (background color)
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + size, y + size);
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return;
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}
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/** Increments the square size by 2 pixels (if possible). */
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method void incSize() {
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if (((y + size) < 254) & ((x + size) < 510)) {
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do erase();
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let size = size + 2;
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do draw();
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}
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return;
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}
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/** Decrements the square size by 2 pixels (if possible). */
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method void decSize() {
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if (size > 2) {
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do erase();
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let size = size - 2;
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do draw();
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}
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return;
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}
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/** Moves this square up by 2 pixels (if possible). */
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method void moveUp() {
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if (y > 1) {
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// Erases the bottom two rows of this square in its current location
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do Screen.setColor(false);
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do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
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let y = y - 2;
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// Draws the top two rows of this square in its new location
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + size, y + 1);
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}
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return;
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}
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/** Moves the square down by 2 pixels (if possible). */
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method void moveDown() {
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if ((y + size) < 254) {
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + size, y + 1);
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let y = y + 2;
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do Screen.setColor(true);
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do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
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}
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return;
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}
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/** Moves the square left by 2 pixels (if possible). */
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method void moveLeft() {
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if (x > 1) {
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do Screen.setColor(false);
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do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
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let x = x - 2;
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + 1, y + size);
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}
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return;
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}
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/** Moves the square right by 2 pixels (if possible). */
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method void moveRight() {
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if ((x + size) < 510) {
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + 1, y + size);
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let x = x + 2;
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do Screen.setColor(true);
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do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
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}
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return;
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}
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}
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76
11/Square/SquareGame.jack
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76
11/Square/SquareGame.jack
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/11/Square/SquareGame.jack
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/**
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* Implements the Square game.
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* This simple game allows the user to move a black square around
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* the screen, and change the square's size during the movement.
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* When the game starts, a square of 30 by 30 pixels is shown at the
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* top-left corner of the screen. The user controls the square as follows.
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* The 4 arrow keys are used to move the square up, down, left, and right.
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* The 'z' and 'x' keys are used, respectively, to decrement and increment
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* the square's size. The 'q' key is used to quit the game.
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*/
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class SquareGame {
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field Square square; // the square of this game
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field int direction; // the square's current direction:
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// 0=none, 1=up, 2=down, 3=left, 4=right
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/** Constructs a new square game. */
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constructor SquareGame new() {
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// The initial square is located in (0,0), has size 30, and is not moving.
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let square = Square.new(0, 0, 30);
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let direction = 0;
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return this;
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}
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/** Disposes this game. */
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method void dispose() {
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do square.dispose();
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do Memory.deAlloc(this);
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return;
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}
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/** Moves the square in the current direction. */
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method void moveSquare() {
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if (direction = 1) { do square.moveUp(); }
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if (direction = 2) { do square.moveDown(); }
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if (direction = 3) { do square.moveLeft(); }
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if (direction = 4) { do square.moveRight(); }
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do Sys.wait(5); // delays the next movement
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return;
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}
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/** Runs the game: handles the user's inputs and moves the square accordingly */
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method void run() {
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var char key; // the key currently pressed by the user
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var boolean exit;
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let exit = false;
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while (~exit) {
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// waits for a key to be pressed
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while (key = 0) {
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let key = Keyboard.keyPressed();
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do moveSquare();
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}
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if (key = 81) { let exit = true; } // q key
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if (key = 90) { do square.decSize(); } // z key
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if (key = 88) { do square.incSize(); } // x key
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if (key = 131) { let direction = 1; } // up arrow
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if (key = 133) { let direction = 2; } // down arrow
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if (key = 130) { let direction = 3; } // left arrow
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if (key = 132) { let direction = 4; } // right arrow
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// waits for the key to be released
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while (~(key = 0)) {
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let key = Keyboard.keyPressed();
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do moveSquare();
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}
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} // while
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return;
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}
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}
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