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Implement basic logic gates: Not, And, Or, Xor, Mux, DMux
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10
01/And.hdl
10
01/And.hdl
@@ -4,12 +4,14 @@
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// File name: projects/1/And.hdl
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/**
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* And gate:
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* if (a and b) out = 1, else out = 0
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* if (a and b) out = 1, else out = 0
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*/
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CHIP And {
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IN a, b;
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OUT out;
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PARTS:
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//// Replace this comment with your code.
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}
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// And(a,b) = Not(Nand(a,b))
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Nand(a=a, b=b, out=nandOut);
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Not(in=nandOut, out=out);
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}
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@@ -12,5 +12,8 @@ CHIP DMux {
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OUT a, b;
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PARTS:
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//// Replace this comment with your code.
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// DMux(in,sel) -> a = And(in, Not(sel)), b = And(in, sel)
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Not(in=sel, out=notSel);
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And(a=in, b=notSel, out=a);
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And(a=in, b=sel, out=b);
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}
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10
01/Mux.hdl
10
01/Mux.hdl
@@ -2,7 +2,7 @@
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/1/Mux.hdl
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/**
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/**
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* Multiplexor:
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* if (sel = 0) out = a, else out = b
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*/
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@@ -11,5 +11,9 @@ CHIP Mux {
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OUT out;
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PARTS:
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//// Replace this comment with your code.
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}
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// Mux(a,b,sel) = Or(And(a, Not(sel)), And(b, sel))
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Not(in=sel, out=notSel);
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And(a=a, b=notSel, out=aAndNotSel);
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And(a=b, b=sel, out=bAndSel);
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Or(a=aAndNotSel, b=bAndSel, out=out);
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}
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@@ -11,5 +11,6 @@ CHIP Not {
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OUT out;
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PARTS:
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//// Replace this comment with your code.
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// Not(in) = Nand(in, in)
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Nand(a=in, b=in, out=out);
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}
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@@ -4,12 +4,16 @@
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// File name: projects/1/Or.hdl
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/**
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* Or gate:
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* if (a or b) out = 1, else out = 0
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* if (a or b) out = 1, else out = 0
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*/
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CHIP Or {
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IN a, b;
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OUT out;
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PARTS:
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//// Replace this comment with your code.
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// Or(a,b) = Not(And(Not(a), Not(b))) - De Morgan's law
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Not(in=a, out=notA);
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Not(in=b, out=notB);
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And(a=notA, b=notB, out=andOut);
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Not(in=andOut, out=out);
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}
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@@ -11,5 +11,10 @@ CHIP Xor {
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OUT out;
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PARTS:
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//// Replace this comment with your code.
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}
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// Xor(a,b) = Or(And(a, Not(b)), And(Not(a), b))
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Not(in=a, out=notA);
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Not(in=b, out=notB);
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And(a=a, b=notB, out=aAndNotB);
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And(a=notA, b=b, out=notAAndB);
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Or(a=aAndNotB, b=notAAndB, out=out);
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}
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