mirror of
https://github.com/soconnor0919/eceg431.git
synced 2025-12-11 22:54:43 -05:00
Remove trailing whitespace and clean up comments
This commit is contained in:
@@ -10,7 +10,7 @@ class Keyboard {
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/** Initializes the keyboard. */
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function void init() {
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return;
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}
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}
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/**
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* Returns the character of the currently pressed key on the keyboard;
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@@ -37,35 +37,30 @@ class Keyboard {
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}
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/** Waits until a key is pressed on the keyboard and released,
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* then echoes the key to the screen, and returns the character
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* then echoes the key to the screen, and returns the character
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* of the pressed key. */
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function char readChar() {
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var char key;
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// Wait for key press
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while (Keyboard.keyPressed() = 0) {}
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let key = Keyboard.keyPressed();
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// Wait for release
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while (~(Keyboard.keyPressed() = 0)) {}
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// Echo (except backspace)
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if (key < 129) {
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// Handle newline specially for cleaner output?
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// Output.printChar(128) might not do NewLine with my Output implementation unless I updated it?
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// My Output implementation (Step 240) does NOT check for 128.
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// So I should call println() if 128.
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if (key = 128) {
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do Output.println();
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} else {
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do Output.printChar(key);
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}
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}
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// If key > 129 (arrows etc), printChar might print garbage or square.
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// Spec usually implies echoing everything or being selective.
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// I'll stick to echoing only standard chars + newline.
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// If key > 129 (arrows etc), printChar might print garbage or square.
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return key;
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}
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@@ -75,24 +70,24 @@ class Keyboard {
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function String readLine(String message) {
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var String s;
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var char c;
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do Output.printString(message);
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let s = String.new(64); // Assume max line 64
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while (true) {
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let c = Keyboard.readChar();
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if (c = 128) { // Newline
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do Output.println();
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return s;
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}
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if (c = 129) { // Backspace
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if (s.length() > 0) {
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do s.eraseLastChar();
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do Output.backSpace();
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// Erase not supported by Output, so we print space and back up again?
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// But printChar sends cursor forward.
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// But printChar sends cursor forward.
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// To visually erase: Backspace (move left), Print Space (overwrite, move right), Backspace (move left).
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// My output implementation doesn't support 'erasing' naturally.
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// But this trick works.
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@@ -104,7 +99,7 @@ class Keyboard {
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}
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}
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return s;
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}
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}
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/** Displays the message on the screen, reads from the keyboard the entered
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* text until a newline character is detected, echoes the text to the screen,
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@@ -113,11 +108,11 @@ class Keyboard {
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function int readInt(String message) {
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var String s;
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var int val;
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let s = Keyboard.readLine(message);
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let val = s.intValue();
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do s.dispose();
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return val;
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}
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}
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@@ -5,18 +5,18 @@
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/**
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* A library of functions for writing text on the screen.
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* The Hack physical screen consists of 512 rows of 256 pixels each.
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* The library uses a fixed font, in which each character is displayed
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* within a frame which is 11 pixels high (including 1 pixel for inter-line
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* The library uses a fixed font, in which each character is displayed
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* within a frame which is 11 pixels high (including 1 pixel for inter-line
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* spacing) and 8 pixels wide (including 2 pixels for inter-character spacing).
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* The resulting grid accommodates 23 rows (indexed 0..22, top to bottom)
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* of 64 characters each (indexed 0..63, left to right). The top left
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* of 64 characters each (indexed 0..63, left to right). The top left
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* character position on the screen is indexed (0,0). A cursor, implemented
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* as a small filled square, indicates where the next character will be displayed.
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*/
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class Output {
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// Character map for displaying characters
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static Array charMaps;
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static Array charMaps;
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static int cursorRow, cursorCol;
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/** Initializes the screen, and locates the cursor at the screen's top-left. */
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@@ -29,9 +29,9 @@ class Output {
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// Initializes the character map array
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function void initMap() {
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var int i;
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let charMaps = Array.new(127);
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// Black square, used for displaying non-printable characters.
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do Output.create(0,63,63,63,63,63,63,63,63,63,0,0);
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@@ -52,9 +52,9 @@ class Output {
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do Output.create(43,0,0,0,12,12,63,12,12,0,0,0); // +
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do Output.create(44,0,0,0,0,0,0,0,12,12,6,0); // ,
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do Output.create(45,0,0,0,0,0,63,0,0,0,0,0); // -
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do Output.create(46,0,0,0,0,0,0,0,12,12,0,0); // .
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do Output.create(46,0,0,0,0,0,0,0,12,12,0,0); // .
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do Output.create(47,0,0,32,48,24,12,6,3,1,0,0); // /
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do Output.create(48,12,30,51,51,51,51,51,30,12,0,0); // 0
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do Output.create(49,12,14,15,12,12,12,12,12,63,0,0); // 1
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do Output.create(50,30,51,48,24,12,6,3,51,63,0,0); // 2
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@@ -65,7 +65,7 @@ class Output {
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do Output.create(55,63,49,48,48,24,12,12,12,12,0,0); // 7
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do Output.create(56,30,51,51,51,30,51,51,51,30,0,0); // 8
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do Output.create(57,30,51,51,51,62,48,48,24,14,0,0); // 9
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do Output.create(58,0,0,12,12,0,0,12,12,0,0,0); // :
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do Output.create(59,0,0,12,12,0,0,12,12,6,0,0); // ;
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do Output.create(60,0,0,24,12,6,3,6,12,24,0,0); // <
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@@ -132,7 +132,7 @@ class Output {
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do Output.create(120,0,0,0,51,30,12,12,30,51,0,0); // x
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do Output.create(121,0,0,0,51,51,51,62,48,24,15,0); // y
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do Output.create(122,0,0,0,63,27,12,6,51,63,0,0); // z
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do Output.create(123,56,12,12,12,7,12,12,12,56,0,0); // {
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do Output.create(124,12,12,12,12,12,12,12,12,12,0,0); // |
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do Output.create(125,7,12,12,12,56,12,12,12,7,0,0); // }
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@@ -163,7 +163,7 @@ class Output {
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return;
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}
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// Returns the character map (array of size 11) of the given character.
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// If the given character is invalid or non-printable, returns the
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// character map of a black square.
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@@ -180,14 +180,6 @@ class Output {
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let cursorRow = i;
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let cursorCol = j;
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return;
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// Spec says "and erases the character displayed there"?
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// Usually moveCursor just moves it. The cursor 'character' itself (black square)
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// is typically implemented by blinking or drawing.
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// Project 12 spec: "A cursor, implemented as a small filled square, indicates where the next character will be displayed."
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// And "erases the character displayed there"? Maybe erases the *cursor* from old location?
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// Or erases the *content*? "Erases the character displayed there" usually implies drawing black square (cursor) or clearing it?
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// Wait, standard implementation usually just updates coordinates.
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// I will assume simple update.
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}
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/** Displays the given character at the cursor location,
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@@ -195,18 +187,18 @@ class Output {
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function void printChar(char c) {
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var Array map;
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var int i, val, address;
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let map = Output.getMap(c);
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let address = 16384 + (cursorRow * 352) + (cursorCol / 2);
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let i = 0;
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while (i < 11) {
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let val = map[i];
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// Apply val to screen
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// If col is even, left byte (bits 0-7). If odd, right byte (8-15).
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// LSB is left.
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if ((cursorCol & 1) = 0) { // Even col
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// Mask out low byte (0x00FF), keep high byte
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// Keep high byte: value & -256 (0xFF00)
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@@ -218,12 +210,12 @@ class Output {
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// Set high byte: val << 8
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let val = (Memory.peek(address + (i * 32)) & 255) | (val * 256);
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}
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do Memory.poke(address + (i * 32), val);
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let i = i + 1;
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}
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// Advance cursor
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let cursorCol = cursorCol + 1;
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if (cursorCol > 63) {
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@@ -233,7 +225,7 @@ class Output {
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let cursorRow = 0; // Wrap to top?
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}
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}
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return;
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}
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@@ -5,13 +5,13 @@
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/**
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* A library of functions for displaying graphics on the screen.
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* The Hack physical screen consists of 512 rows (indexed 0..511, top to bottom)
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* of 256 pixels each (indexed 0..255, left to right). The top left pixel on
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* of 256 pixels each (indexed 0..255, left to right). The top left pixel on
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* the screen is indexed (0,0).
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*/
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class Screen {
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static boolean color;
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static Array powersOfTwo; // Helper for bit manipulation
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/** Initializes the Screen. */
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function void init() {
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let color = true; // Default black
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@@ -57,20 +57,19 @@ class Screen {
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function void drawPixel(int x, int y) {
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var int address, value;
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var int mask;
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let address = 16384 + (y * 32) + (x / 16);
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let value = Memory.peek(address);
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// Calculate 2^(x%16) logic inline or helper?
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// x & 15 is x % 16
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let mask = powersOfTwo[x & 15];
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let mask = powersOfTwo[x & 15];
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if (color) {
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let value = value | mask;
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} else {
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let value = value & ~mask;
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}
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do Memory.poke(address, value);
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return;
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}
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@@ -81,7 +80,7 @@ class Screen {
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var int a, b;
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var int diff;
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var int temp;
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if (x1 > x2) {
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let temp = x1;
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let x1 = x2;
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@@ -90,13 +89,13 @@ class Screen {
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let y1 = y2;
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let y2 = temp;
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}
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let dx = x2 - x1;
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let dy = y2 - y1;
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let a = 0;
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let b = 0;
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let diff = 0;
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// Vertical line
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if (dx = 0) {
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if (y1 > y2) {
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@@ -110,7 +109,7 @@ class Screen {
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}
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return;
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}
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// Horizontal line
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if (dy = 0) {
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while (~(x1 > x2)) {
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@@ -119,7 +118,7 @@ class Screen {
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}
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return;
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}
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// Diagonal
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if (dy > 0) {
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while ((~(a > dx)) & (~(b > dy))) {
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@@ -144,7 +143,7 @@ class Screen {
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}
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}
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}
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return;
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}
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@@ -165,14 +164,14 @@ class Screen {
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var int dy;
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var int r2;
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var int halfWidth;
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if (r > 181) {
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return; // overflow check
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}
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let dy = -r;
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let r2 = r*r;
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while (~(dy > r)) {
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let halfWidth = Math.sqrt(r2 - (dy*dy));
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do Screen.drawLine(x - halfWidth, y + dy, x + halfWidth, y + dy);
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@@ -19,10 +19,6 @@ class String {
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constructor String new(int maxLength) {
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if (maxLength = 0) {
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let maxLength = 1; // min length 1 for alloc safety?
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// Actually spec says allocation of 0 size might happen.
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// My Array.new -> Memory.alloc handles 0 size by returning a 1 word block (header-1?? No).
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// Let's alloc 0 if needed.
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// If maxLength is 0, we can't really store anything.
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}
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if (maxLength > 0) {
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let buffer = Array.new(maxLength);
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@@ -74,23 +70,23 @@ class String {
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return;
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}
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/** Returns the integer value of this string,
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/** Returns the integer value of this string,
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* until a non-digit character is detected. */
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method int intValue() {
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var int val, i, d;
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var boolean neg;
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let val = 0;
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let i = 0;
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let neg = false;
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if (length > 0) {
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if (buffer[0] = 45) { // '-'
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let neg = true;
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let i = 1;
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}
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}
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while (i < length) {
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let d = buffer[i] - 48; // '0' is 48
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if ((d > -1) & (d < 10)) {
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@@ -100,7 +96,7 @@ class String {
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let i = length; // break
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}
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}
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if (neg) {
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return -val;
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}
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@@ -110,24 +106,24 @@ class String {
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/** Sets this string to hold a representation of the given value. */
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method void setInt(int val) {
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let length = 0; // Clear string
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if (val < 0) {
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let val = -val;
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do appendChar(45); // '-'
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}
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do int2String(val);
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return;
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}
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// Helper for recursive int printing
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method void int2String(int val) {
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var int lastDigit;
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var int c;
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let lastDigit = val - ((val / 10) * 10); // val % 10
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let c = lastDigit + 48;
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if (val < 10) {
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do appendChar(c);
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} else {
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@@ -10,8 +10,11 @@ class Sys {
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/** Performs all the initializations required by the OS. */
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function void init() {
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// do Memory.poke(8000, 1); // Start
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do Memory.init();
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// do Memory.poke(8000, 2); // Mem init done
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do Math.init();
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// do Memory.poke(8000, 3); // Math init done
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do Screen.init();
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do Output.init();
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do Keyboard.init();
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@@ -35,10 +38,8 @@ class Sys {
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let j = 0;
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// Calibration: loop count determines delay.
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// On typical VM emulator settings (Fast), ~50-100 loops might be 1ms?
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// User requested 2 seconds wait in test.
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// "WaitWithInput" sample in Snake used loop for waiting.
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// Standard N2T value is roughly 50-100.
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while (j < 50) {
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let j = j + 1;
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}
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Block a user