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project09 - template
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113
09/Square/Square.jack
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113
09/Square/Square.jack
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: projects/9/Square/Square.jack
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/** Implements a graphical square.
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The square has top-left x and y coordinates, and a size. */
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class Square {
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field int x, y; // screen location of the top-left corner of this square
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field int size; // length of this square, in pixels
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/** Constructs and draws a new square with a given location and size. */
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constructor Square new(int ax, int ay, int asize) {
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let x = ax;
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let y = ay;
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let size = asize;
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do draw();
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return this;
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}
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/** Disposes this square. */
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method void dispose() {
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do Memory.deAlloc(this);
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return;
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}
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/** Draws this square in its current (x,y) location */
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method void draw() {
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// Draws the square using the color black
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + size, y + size);
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return;
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}
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/** Erases this square. */
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method void erase() {
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// Draws the square using the color white (background color)
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + size, y + size);
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return;
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}
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/** Increments the square size by 2 pixels (if possible). */
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method void incSize() {
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if (((y + size) < 254) & ((x + size) < 510)) {
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do erase();
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let size = size + 2;
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do draw();
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}
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return;
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}
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/** Decrements the square size by 2 pixels (if possible). */
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method void decSize() {
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if (size > 2) {
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do erase();
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let size = size - 2;
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do draw();
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}
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return;
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}
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/** Moves this square up by 2 pixels (if possible). */
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method void moveUp() {
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if (y > 1) {
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// Erases the bottom two rows of this square in its current location
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do Screen.setColor(false);
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do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
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let y = y - 2;
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// Draws the top two rows of this square in its new location
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + size, y + 1);
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}
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return;
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}
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/** Moves the square down by 2 pixels (if possible). */
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method void moveDown() {
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if ((y + size) < 254) {
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + size, y + 1);
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let y = y + 2;
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do Screen.setColor(true);
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do Screen.drawRectangle(x, (y + size) - 1, x + size, y + size);
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}
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return;
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}
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/** Moves the square left by 2 pixels (if possible). */
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method void moveLeft() {
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if (x > 1) {
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do Screen.setColor(false);
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do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
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let x = x - 2;
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do Screen.setColor(true);
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do Screen.drawRectangle(x, y, x + 1, y + size);
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}
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return;
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}
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/** Moves the square right by 2 pixels (if possible). */
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method void moveRight() {
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if ((x + size) < 510) {
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do Screen.setColor(false);
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do Screen.drawRectangle(x, y, x + 1, y + size);
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let x = x + 2;
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do Screen.setColor(true);
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do Screen.drawRectangle((x + size) - 1, y, x + size, y + size);
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}
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return;
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}
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}
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