project04: Complete fill.asm

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2025-09-08 15:05:25 -04:00
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// by Nisan and Schocken, MIT Press.
// File name: projects/4/Fill.asm
// Runs an infinite loop that listens to the keyboard input.
// Runs an infinite loop that listens to the keyboard input.
// When a key is pressed (any key), the program blackens the screen,
// i.e. writes "black" in every pixel. When no key is pressed,
// i.e. writes "black" in every pixel. When no key is pressed,
// the screen should be cleared.
//// Replace this comment with your code.
// excuse excessive comments here again..
// run test with cmd line, otherwise it takes forever
// later note: web IDE seems to render screen, local tester does not.
// code duplication- we need to write the same code for filling black and white, but this feels wrong (code reuse)
(LOOP) // main loop
// check kb input
@KBD // sel kb reg
D=M // load kb value to data
@FILL_BLACK // sel fill black
D;JNE // jump if key pressed (jump not equal? non-zero)
// jump to fill white if no key pressed
@FILL_WHITE // sel fill white
0;JMP // jump unconditionally
(FILL_BLACK) // fill screen with black
// init count and pointer
// screen = 512x256 pixels = 131072 pixels total
// each word holds 16 pixels, so 131072/16 = 8192 words
@8192 // sel value for count (8192)
D=A // load 8192 to data
@count // sel count var
M=D // set count = 8192
@SCREEN // sel screen start
D=A // load screen address to data
@pointer // sel pointer var
M=D // set pointer = screen start
(BLACK_LOOP) // loop for filling black
// check if count = 0
@count // sel count
D=M // load count to data
@LOOP // sel main loop
D;JEQ // jump to main if done
// set word to -1 (black)
@pointer // sel pointer
A=M // set address to pointer value
M=-1 // set screen word to black
// inc pointer
@pointer // sel pointer
M=M+1 // inc pointer
// dec count
@count // sel count
M=M-1 // dec count
// jump back to black loop
@BLACK_LOOP // sel black loop
0;JMP // jump back to loop
(FILL_WHITE) // fill screen with white
// init count and pointer
// screen = 512x256 pixels = 131072 pixels total
// each word holds 16 pixels, so 131072/16 = 8192 words
@8192 // sel value for count (8192)
D=A // load 8192 to data
@count // sel count var
M=D // set count = 8192
@SCREEN // sel screen start
D=A // load screen address to data
@pointer // sel pointer var
M=D // set pointer = screen start
(WHITE_LOOP) // loop for filling white
// check if count = 0
@count // sel count
D=M // load count to data
@LOOP // sel main loop
D;JEQ // jump to main if done
// set word to 0 (white)
@pointer // sel pointer
A=M // set address to pointer value
M=0 // set screen word to white
// inc pointer
@pointer // sel pointer
M=M+1 // inc pointer
// dec count
@count // sel count
M=M-1 // dec count
// jump back to white loop
@WHITE_LOOP // sel white loop
0;JMP // jump back to loop